A fighter uses Power Attack to strike harder, but a student of the Sublime Way who wants to accomplish the same goal performs a very specific mental and physical exercise that results in a mighty blow-if it is executed just right. But, whileĪ fighter’s list of feats represents various combat techniques that he can use for attack or defense, the maneuvers of a Sublime Way master represent small moments of clarity, self-knowledge, piety, or perfection. Like fighters, students of the Sublime Way master a number of special maneuvers and strikes to defeat their foes. A master of the Sublime Way can perform martial exploits that are nearly superhuman-and, in fact, some of them actually transcend the natural. It is a fighting system that harnesses a student’s discipline and determination through knowledge, practice, and study. The Sublime Way is not magical-at least, not in a normal sense. Warblade 3.5 pdf how to#But the highest of a warrior’s arts is the Sublime Way-the secret lore that teaches a fighting character how to meld his inner strength, training, and discipline into the perfect weapon. Fighters master an array of special maneuvers and attacks to overcome the monsters and villains they encounter. Paladins rely on their virtue and courage to sustain them against their opponents. Barbarians destroy their foes in berserk frenzies, and rangers are masters of the hunt. Often the answer will be yes.The world of the DUNGEONS & DRAGONS game is filled with characters who pursue the ways of battle. Warblade 3.5 pdf Patch#Don’t allow the trick, but consider strongly whether or not it would be a good idea to fix the problem they were attempting to patch with the trick. Plenty of times, players turn to broken tricks to make up for deficiencies in the rules. Warblade 3.5 pdf Pc#Viewed in such a light, aptitude is a workaround allowing a long-played PC to use some weapon-specific Tome of Battle's options without modifying the character to fit the newly purchased book.” This may very well be true, and if so would fit nicely with the feats in the book for the weapons associated with one discipline or another.Īs an aside, this advice works for most broken tricks in the game. Though HeyICanChan poses an interesting alternative: “the majority of Wizards of the Coast 3.5e books assume the reader is only using the core rules and that one book (itself a drastic overreaction to AD&D 2e's you-must-own-all-our-books-to-understand-this-crap policy). In fact, in terms of a feature having little purpose besides opening up ridiculous tricks and combos, aptitude is probably second only to the Snowcasting feat from Frostburn. But in such cases, I would consider waiving the need for aptitude in the first place, and just allow the feat to just work with that weapon to begin with.Īnd it gets much worse than you suggest: Hand Crossbow Focus on great crossbows makes for pretty hefty damage, but Lightning Maces and Roundhouse Kick on high-crit-range weapons results in statistically infinite damage. Plenty of feats are written too narrowly anyway. 4 To allow certain feats to work on an aptitude weapon even when they would not otherwise be a valid choice, on a case-by-case basis, is probably good for the game. My other suggestion for handling aptitude well is to consider the specific use-case for which someone brings it up. Aptitude will still have its place for those who want to use some exotic weapon without the feat and want to have any feats they were using prior to being able to afford aptitude still work with the new weapon. This will often mean that no one will bother using aptitude, since +1 is pretty pricey for that and auto-proficiency, but that’s OK: most special weapon properties out there get ignored. Under this houserule, you can use Weapon Focus (hand crossbow) for your aptitude great crossbow since Weapon Focus (great crossbow) is a perfectly valid choice, but you cannot use Hand Crossbow Focus on any great crossbow. This is probably what the authors actually meant for it, 3 seeing as it’s quite similar to the warblade’s weapon aptitude feature in the same book. In practical terms, just for the sake of both balance and sanity, aptitude should probably be restricted to only working on feats that let you choose what weapon it applies to, and for which the aptitude weapon would have been a valid choice. But it does allow for a huge array of potential combos and tricks, particularly things you couldn’t have done otherwise, and that means the rules-as-written aptitude is of significant interest in optimization. Not only is this preposterously powerful, 1 it’s not hard to imagine cases where it gets flat-out nonsensical. As written, yes, aptitude means any feat that works on any weapon, also works with your aptitude weapon.
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